PAWNS
- By Exguy -
Jaarus, the God of Order.
Kahn, the God of Disharmony.
A world divided by two forces. Two Gods lock in battle, tearing creation asunder. In an attempt to turn the tide in their favour, each deity reached into other dimensions - bringing forth champions to aid their war’s cause. Thrust into this conflict on a world split by divine rivalry and political unrest, all they know is that they serve but one purpose; to bring their master victory – so that they might claim all in existence.
Mere pawns in a crooked game of conquest.
LORE DUMP: HERE (http://angelsvsdemon.boards.net/thread/77/pawns-lore-dump)
World Guide:The planet can very much be considered akin to modern/slightly more advanced than modern Earth. There is a fantasy twist however. Some magical/fantasy creatures exist on the planet, such as Ents and Wisps in the regions influenced by Jaarus, contrasted with creatures such as fierce Dragons and Balrogs in the wastelands tainted by Kahn. The lands under Jaarus worship tend to be home to kingdoms of Mankind, whereas the malformed, cruel Daemon Empire operates in regions under Kahn worship. Both opposing sides frequently waver between uneasy ceasefires and bitter conflict due to political unrest between the two races (on account of each culture demonising the other's God). Greater creatures such as Ents, Dragons and so on tend to go about their own business in their respective habitats, but have been known on occasion to operate as weapons of war.
In terms of technology and theme - the world is in a somewhat postmodern blended with a fantasy setting (I guess you could think of some degree akin to Final Fantasy). Guns and other instances of modern technology do exist and are used on occasion by both sides (primarily the Daemon side). Typical gear wielded by infantry can be a variation of swords, bows, plated armour, explosives, occasional firearms (including fully automatic and sniper variants) and even in some circumstances vehicles/robotics. Magic, science and small trivial aspects such as drugs and intoxicants exist in the world. Different lands may have different taboos or values on certain topics.
The regions governed by
Jaarus are referred to as
Arrendar whilst the lands twisted by
Kahn are referred to as
Oslana. Arrendar tends to contain lush green fields, forests, jungles and most other natural climates. Oslana however is bordered by scorching hot deserts, and further inland becomes very rocky, mountainous and volcanic. At the centre of the domain it is known of having rivers and pools of lava, many volcanoes and a deep choking cloud of ash that blocks the sky out most of the time. Snowy/Tundra terrain is widely regarded as neutral, as it is constantly being seized by either nation and then forfeit due to fighting to a standstill.
A God's field of influence is reduced the further you get from their Crystal.
General rules: It is preferable you use characters from any other RP thread on this site/to have ever existed in this community, dating as far back as AvD itself. Original characters may also be accepted too - but it somewhat defeats the idea of the thread.
Characters will be branded with the
mark of their God upon awakening. Inhabitants of the world will recognise this brand if it is shown to them/not concealed - provoking varying reactions.
Characters in this RP will retain all knowledge & memories they had up until their current point in their respective RP to being introduced to this thread, OR can be given amnesia, essentially giving them a completely clean slate/no relationships to any other characters from the same universe.
This thread is a separate canon, and will not affect the plot of another RP.
The ultimate objective is to destroy the rival god/their Crystal, allowing the rival God to siphon some of the loser's power and close the cycle.
The alignment/morals (Good/Evil) of your character do not dictate their team if you do not wish it to. 'Heroic' characters are not forbidden from being chosen by Kahn for example.
Infighting may or may not incur punishment by their managing God.
If a character falls, they will eventually be resurrected by their respective God. This serves purely to allow characters to fight more often if suited and die without penalty.
Any characters who have fought in more than one cycle likely will have had their memory wiped, forgetting the events of a previous cycle. (Unless you have some kinda cool plot point you want to do which requires recollection/partial recollection of previous cycles. Hit me up if you do and we can discuss.)
Challenging a God 1v1 is suicide regardless of your character's innate power. This is out of the question, excluding if your intention is to have your character's ass handed to them. Unless properly prepared for the fight, they will literally wipe you out without leaving their throne - temporarily weakened or not they are the
undisputed Mary Sues. If it ever comes to the defeat of a God/ending an arc it will be specified beforehand and require more than the efforts of just one character (Unless an approved plot point has determined otherwise).
Otherwise basic RP rules (I.e. No metagaming or autohitting without consent – Gods may be exempt from some of these rules).
CS Sheet Template/Example:Name:
Alignment: (Either Jaarus/Arrendar or Kahn/Oslana)
Age:
Gender:
Race:
Appearance:
Abilities: (Basic gist of what the character is roughly capable of doing.)
Thread/Universe origin: (i.e. Angels vs Demons)
Biography/Original CS Link: (Backstory on character prior to being summoned, may include link to wherever the original CS for this character is if you’d rather just do that instead of writing out a new CS.)
Extra:
No Kahn characters yet please. After the thread gets a little traction we’ll introduce the other side.